Hyperspace
2137 topics in this forum
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- 16 replies
- 1k views
I posted this idea in the main forum, but I'm re-posting it so that it gets attention. Just increase the kill rewards. (Including the reward for when a teammate gets a kill) It doesn't matter what features you install to prevent hopping, ragequitting, etc. No matter what is in place, Cheese & friends will actively find ways to exploit the system for the flag reward, and will eventually succeed. Flag rewards consist of about 95% of your typical player's income, so what behavior are you rewarding? The behavior you encourage is anything that causes a player to be on the right freq upon the instant of victory. With high kill rewards, the behavior that is encou…
Last reply by espo, -
- 5 replies
- 580 views
Make it so if there are 12 flags held/dropped on a team and you were flagging for >8 minutes or something and you leave YOUR flagging team u get auto degranted 5k. Hopping will be too risky, ragequitting won't be worth it. Problem solved. Tyranny. Works.
Last reply by Aileron, -
- 16 replies
- 925 views
Okay, so there was about 6 people playing in the zone i was basing and then i get disconnected to find I am banned from this zone for 3 days. can someone explain to me what happened? I had no received any messages from any mods or whatever. I just was dc'd and when I attempted to relogging, I was banned. If I did something wrong, please inform me. I'm not new to this zone....or this game. My in game alias is NOODLES-
Last reply by toxic_intruder, -
- 8 replies
- 1.2k views
I am writing this one for the sake of the newbs who ignore multi, using the argument that if their aim is accurate, they don't need multi. The truth of the matter is that even if your aim is perfect, you can *still* miss the target. Subspace was made in the 90s and is a sprite-based game, which is unlike modern games which uses a 3D model that can face any angle. In subspace, there is a finite number of directions your ship can be facing, a number which happens to be 40. Just for fun, I made the following image. The red lines show all 40 directions you can face, and therefore all 40 directions you can shoot with non-multi, non-double guns. Anything in black is …
Last reply by op2rules, -
- 4 replies
- 487 views
If I redid it... and it was better... would you implement it?
Last reply by op2rules, -
- 11 replies
- 1k views
i was messing around in my zones folder, and found this.. one of the HS lvl's from 07, back when center had stores and bases were ridiculous. no offense to whoever made te current bases. thought it would be cool to share, and maybe even use these bases if brain would actually allow that.. ive also got the lvz's of the hstunnel and store names and stuff for whoever wants that. Ill upload the one I tested cause i dont know what the other 08 ones are like.. anyway check it out, anyone whos been at HS less than 2 years see how the old c used to sorta look like.. and tell me what you think! these must have been a pain for lancs to get through... EDIT: this was a horrible n…
Last reply by toxic_intruder, -
Center Bots 1 2
by op2rules- 32 replies
- 1.8k views
Hey I was just thinking how it would be really neat to have 2 or 3 bots that fly around center in warbirds/javelins and actually kill people. If I recall correctly this was actually a reality at one point? Either way, I think it would be really cool if the bots would fly around areas of center where people usually don't hang around. If Corey was correct, the old bots that there used to be would play as about an average player, not something that is super easy to kill, but they were far from invincible. I'd like to know why they were ever removed? Isn't something like this just pretty damn cool to have in the zone?
Last reply by Cheese, -
This is what ive been working on, i will probly end up changing base 5, but i just wanted to get this up to show some progress. http://img409.imageshack.us/img409/1980/coreypub17.png And this is the changes ive made to some tiles. The safe tiles are more flush with corners now. http://img6.imageshack.us/img6/1759/tileseti.png And this is an example of the tiles. http://img839.imageshack.us/img839/3990/demom.png Corey_Pub17.lvl
Last reply by Corey, -
5-19-07 Changed shrap booster (17/30 to 20/25). Reduced energy usage (1000 to 500) on antimatter mines, and added a fixed delay. Added Compression Core and ESPER System to alleviate lack of Quantum on WB & Jav. Upped Icefire (STR: 5,1,-1 to 5,2,1) Added improved afterburners to overthruster (ST: +1, +3). Added improved stats (STR: 1,4,0 to 1,5,1) and afterburners (ST: +1, +2). 5-21-07 Increased brick time from 9 to 16. Lowered levi max energy from 4000 to 3500. Lowered lanc max energy from 4000 to 3000, initial from 2500 to 1500. Changed rocket speed from 7500 to 6500, thrust from 75 to 50. Changed lancaster rocket time from 5 to 3.5. 5-22-07 Changed turret base's rep…
Last reply by espo, -
- 3 replies
- 462 views
Hey guys just figured I'd let everyone know the website is back up, for anyone who hasn't done so yet, you can get it at http://sshyperspace.net/
Last reply by op2rules, -
Hey, i was making more bases for another map, but i was wondering if we could put warps in a base, like going under a path, like this. Also like the corner warps in center.
Last reply by Cheese, -
- 20 replies
- 1.4k views
Although it is understood by many that the field is an excellent tool for dispersing large groups of ships as well as strategic placements resulting in shifts in game momentum, there has been a recent spike in the spamming of such fields to exploit areas of bases that are prone to such attacks. An example of one such area is located at E11 in base 6; the square bend near the base entrance. This is but one of many examples of areas that must be traversed for a significant period of time (enough for lightning field to kill a mid to large-sized ship), without adequate leaking positions when a field is in place (small spaces for small/med ships to slip pass quickly if clear).…
Last reply by espo, -
- 10 replies
- 707 views
Hello all, My name is Weebles Wobble, but some people call me Weebs, Weebles, faggot, newb, etc. I finally could be bothered to sign up to this forum, I probably won't use it very much but I felt like saying hi anyway. Looking forward to playing with/against you all, you might have seen me around already. If you ever played Redstar before it died then you know me already. That's it..enjoy the game. Remember it is a game, if you allow yourself to be trolled by me then you srsly fail (Example thread: http://forums.ssgn.net/index.php?showtopic=24536) Bye
Last reply by vetta64, -
- 21 replies
- 1.6k views
Bug me (Dr Brain) on the forums to fix this page until I actually do. Okay this is like the third week I been seeing this... So now I'm bugging ya... Fix the site... Keep wanting to check the top10 for the zone and can't.. Well, that and other things.. I'd like to check what the popular items are now and stuff... So Git R Dun man...
Last reply by op2rules, -
- 20 replies
- 1.6k views
Flagging is flawed. 10v10 2 teams have split flags fighting going OK, flag game enjoyable. freq 90 wins over all flags n begins to win, naturally. 10 more people join freq 91 to get into intense flag game w/ jp at ~300, knowing the amassed spec force will crush winning freq. 20v10, freq 91 tramples freq 90, freq 90 tries to come back, but zone population source has been exhausted and locked onto freq 91. flag game is won without a scratch 20v10. happens time and time again. "oh you shouldnt have locked freq then" why not, it's a flagging zone. it was 10v10 for 2 hours. player comments: a:"is it ever about themoney?" a:"its about making other team rq" b:"i agree wi…
Last reply by Deathmonger, -
hey guys, im going to be making bases, and archiving them in here. You can feel free to upload your own or whatever. Staff, take em if you need em. EDIT:: going to try to upload a base once every 2 days EDIT:: BASES ARE IN NO PARTICULAR ORDER, when it says base 5, base 6, ect.. Its not actually meant for that sector, these bases were made in sectors, then extracted out. First base http://img64.imageshack.us/img64/1178/map1ko.png map1.lvl
Last reply by Corey, -
- 11 replies
- 768 views
Alright guys I know a lot of you are a bunch of whining suckers out there, but honestly I think HS flagging has gotten really good! I mean think about it, a fg happens around every 20 minutes on average (remember before fgs would take like 4 hours sometimes?) I think this is perfect because if you only plan on playing hs for about an hour you don't work hard for a team and then get no reward! That brings me to the fact that the fg rewards are also quite legit! I mean really on average an fg gives about 15-20k and big ones are in the 40s. This is perfect I mean really lots of cash makes hs a lot more sensible now as you don't have to spend 10 hours to make cash for some…
Last reply by Dr Brain, -
- 6 replies
- 1.9k views
The way in which flag rewards are calculated has been changed so that teams will make the same amount with or without ragequitting. Now ragequitters will just prevent themselves from getting the consolation money.
Last reply by vetta64, -
- 62 replies
- 9.8k views
This topic is strictly moderated. If you decide to post in this topic, then it must consist of some relevance and must also consist of the following information. The Date (you found the zone to be offline) The Time (you found the zone to be offline) The Time Zone you are in Possibly how long it has been offline for If you have spoken to any other moderators about the situation If this information is not in your post than it will be deleted. Simple as that. Once the situation has been fixed and the zone is back online. Then a moderator will make the edit to the last post, either using the "Reason for edit" function or in a different color text explaining that the zone is…
Last reply by Kilo, -
- 3 replies
- 575 views
2 bad no1 wants to play
Last reply by Corey, -
I know that I said that the last one was my final project, but i talked with Sharpflame, and he gave me some tips, so here is the absolute final one. http://img689.imageshack.us/img689/3954/coreypub11.png Corey_Pub12.lvl
Last reply by Xog, -
Reset. Lancs are cheaper temporarily. New map.
Last reply by Corey, -
- 22 replies
- 2.2k views
Here you go, this is what Got Bounty? made a while ago, well he just did the layout, I regioned it, and put in some bases. It took a while to region, i was suprised. http://img190.imageshack.us/img190/6335/wholenewmap6.png http://img686.imageshack.us/img686/3636/wholenewmap6regioned.png Whole New Map6.lvl
Last reply by Corey, -
- 5 replies
- 544 views
if i buy 10 repels @$20 will i bank the 9 extra repels for the next 9 times i die or will i lose them if my ship can only hold 1 rep at a time? If i bank them, how many can I buy that bankable? Can i sit there and macro ?buy repel or whatever the command is and spam it 100 times to make sure I have a rep for my next 100 deaths? thanks
Last reply by vetta64, -
- 7 replies
- 808 views
team shuffler was removed because it crashed the zone. it was never fixed, then was readded. also, the population is mostly too low to sustain a *specall step 1: add shuffles only when population is over a 8v8-10v10 step 2: fix crashing
Last reply by Corey,