Hyperspace
2137 topics in this forum
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**NO ENTRY FEE** 1V1 Jav tournament in ?go BOXduel with a huge money 1,000,000 HSD for winner and rewards for players who participate, so get your Jav ready to own. Rules: 1. Sigs can't be changed, all other Items can be changed inbetween rounds(when you respawn in center after you die or beginning of duel). Also if you change gun/bomb you must announce to what you changed it to. 2. Prox Will be ALLOWED but no items or mines. 4. if you Lagout after shots were fired = 1+ point to the opponent. 3. It will be first to 5 (NOT 5B2) It will be a simple single elimination tournament The name of the winner will replace the current 1v1 Jav Champ's in the duel…
Last reply by spidernl, -
- 14 replies
- 1.1k views
**NO ENTRY FEE** 1V1 WB tournament in ?go BOXduel with a huge money 1,000,000 HSD for winner and rewards for players who participate, so get your WB ready to own. (also prizes might increase from here to the event day) Rules: 1. Items can be changed inbetween rounds (when you respawn in center after you die). 2. Prox Will be ALLOWED but no items or mines. 4. if you Lag DURING the fight = 1+ point to the opponent. 3. It will be first to 5 (NOT 5B2) It will be a simple single elimination tournament The name of the winner will replace the current 1v1 WB Champ's in the duel arena. Every player i've asked to participate has said yes, so theres a few playe…
Last reply by NuB KiNG, -
- 10 replies
- 657 views
Okay this is serious... Do you care?
Last reply by toxic_intruder, -
- 7 replies
- 722 views
Okay, this has been getting on my nerves for quite a while, now. (collected quotes from various dickfaces) YES. I have Cancer. - Do I like people belittling me because of it? Hell. No. - Do I like when people think it's fucking hilarious? Hell. No. - Do I need you emphasizing the fact that I'm most likely going to die? Hell. No. ---------- A lot of folks have been asking me about it, lately, and it really bothers me to talk about it; especially since most of the people who are wondering are laughing their fucking asses off, saying "Ha! Glad I'm not that kid!". I appreciate those who have a real concern for my condition, even when they shouldn'…
Last reply by spidernl, -
.?lend target: player When you lend somebody money, 10% of their kill rewards and jackpot rewards are given to you untill the loan is paid off (with interest). Or some variant of this. Maybe the interest IS the 10% rewards until its paid off, etc.
Last reply by op2rules, -
- 1 reply
- 261 views
As a long term zone vet I just want to let all the staff and players know that I am thoroughly enjoying the new changes to the zone. I remember way back at older peaks there were some things that made the zone awesome. Then the ammo system came and that era was horrible. Everybody complained and not much was done. Now things are going back to the way they were before (cyclone, powerball, rich money rewards, etc) and this has clearly improved the zone on both a population level (I know it's christmas but still...) and an enjoyability level. The zone just is so much better. So Thank you. Really.
Last reply by Cheese, -
- 2 replies
- 1.6k views
**Color Coordination** Rules Consequences Offenses About !shutdown About !owner Disclaimer Extra All bot rules are as follows: 1) ALL Bots must have the tag "UB-" in their name. 2) Bots do not speak. This means no advertising when players enter the zone via PM. Bots do not speak in public or team chats either. If a player registers with the bot then it may send a PM when the registered player enters the zone. 3) Public commands MUST be disabled. 4) Bots must be equipped with a !shutdown command to be used by All Mod+ (Dr Brain, D1st0rt, Swift Warrior, Masaru, Spidernl, Rivel, Noldec, Psythe) 5) Bots must have a !owner command usable to all players. 6) Bots also…
Last reply by Corey, -
- 2 replies
- 449 views
will you be my valentine?
Last reply by scarface.nl, -
- 4 replies
- 426 views
Merry Christmas to all my friends in Hyperspace! Even you Cheese! merry christmas man. Hope everyone has a great day, eats some delicious food and gets drunk. http://img838.imageshack.us/img838/8533/39473134769017857940510.jpg
Last reply by toxic_intruder, -
- 5 replies
- 527 views
Me, of course. I think they are going to add ?buy talent soon to help you guys catch up.
Last reply by NuB KiNG, -
- 2 replies
- 856 views
made this to slap on a free monitor while I game but figured you all might want to give the idea a try yourself preview : http://i.imgur.com/jNCWy.jpg download (much better quality and ready to be manipulated) : http://speedy.sh/QCcUx/continuum.psd
Last reply by toxic_intruder, -
- 24 replies
- 1.3k views
So, I've been slowly planning this game type for a few months. I plan to fire this out over the next few weeks in an effort to replace the aging public arenas. It's similar to Domination from UT and Brain's Conquest idea (and apparently also Dominion from LoL), but with my own spin aimed at making pub more perpetual. My current rough draft of the game type is as follows: Gameplay The game will consist of players in a team free-for-all environment with a number of control points. The object is to own the control points and collect power. The first team to acquire a targeted amount of power will win. Control Points Control points are the backbone of this game type. …
Last reply by spidernl, -
- 14 replies
- 575 views
Hello. I used to play this zone alot and I consider myself a pretty good player. Now in this newest patch I found myself in a weird position, I have excessive amounts of cash which I can't spend, because of exp limitations. Is this the point of the exp system? Create a huge gap between people who play alot and those that do not. I understand that you need somekind of anti-powerleveling system. But really, is this the only way? Getting any exp to be even remotely useful in flag games, is a massive grind and chore, if I did not start at the server reset. I propose that alot of the normal sublights/Items/mount/ect have a recuded exp cost, so that people can actually …
Last reply by CommanderHB2, -
Nyan
by CommanderHB2- 1 reply
- 493 views
Post all Nyan-related things here. Here's some fucked up nyan shit; http://www.youtube.com/watch?v=NUgX4JjhkiY&feature=related http://www.youtube.com/watch?v=3fUHnExxlIU&feature=related
Last reply by CommanderHB2, -
- 6 replies
- 990 views
In direct response to the best and top 10 threads. Who is the worst player in hyperspace? Please only pick one or two so it's easier to tally up results, this is too open ended for a poll
Last reply by CommanderHB2, -
- 6 replies
- 891 views
http://www.youtube.com/watch?v=CQtvtepJ7kM&feature=youtu.be Undoubtably the most powerful being in the known universe. As an added 'Cheese!' bonus...
Last reply by toxic_intruder, -
1.theres a lot of items i want to be added so im trying which ones are the best because i dont buy lists too big 2.everyone plz reply so i get ideas 3.i may also suggest new modules to be programmed and added so some of my item ideas will work properly 4.if my posts or this topic looks wierd plz dont complain im new to fourms 5.polls:i dont gareentee doing what you want but il try thats all have fun!
Last reply by Corey, -
- 16 replies
- 976 views
Change (hell yeah, Obama [okay maybe not]) I've been brainstorming on things that could potentially be improved for the next reset in Hyperspace. Now, I've been playing a lot of Call of Duty lately, and the game has inspired me to suggest changes to Hyperspace. Please, ignore the stigma of "he got that idea from somewhere else, it's no good!" and just hear me out, here. First, personally, I believe that our current system of resetting the entire zone a couple of times a year is horribly unprofessional, unpredictable, and has a lot of potential to make people ragequit when they find out that all of their stuff is gone. What if we could find a way to promote players to re…
Last reply by Dr Brain, -
- 46 replies
- 3k views
Yeah. The title is weird, I know. I just thought of this after talking to Cool-Mint for a while, and the idea was also sparked by a 'newbie' coming into the zone and being scared off by the 'unfairness' (as usual). Basically, I'd like to use this thread to get some direct but preferably 'targeted' feedback about a certain subject. The first will be getting newbies to stay and play. I need a system that has roughly the following characteristics: It should be fun. It has to be something that new players can instantly get into, in other words, no ?commands they have to look up, no tough ship required to have a chance, etc. It has to "feel natural"/integrate well into norma…
Last reply by kevinz000, -
- 4 replies
- 494 views
I suggest that the zone switch to turf style flags. The specifics of my suggestion are as follows: A single turf flag is placed in the flag room of a present base. If ASSS can support it, I would suggest the flag is cycled throughout the bases hourly. (If the flag tile can't be moved, you could place the flag itself in an inaccessible room. Then, you can have warp tiles linking the FRs to the room. The server decides which base is active for that hour, and opens up the link between that base and the flag tile and keeps the other ones closed.) The players on the team that holds the flag should get rewarded every minute. The reward calculation should be the current cal…
Last reply by spidernl, -
- 11 replies
- 526 views
What kind of things would you want changed in the zone in terms of settings/mechanics? Not items, but the actual foundation of everything. -Bomb damage reduced This would allow inactshrapdamage to be important and at the same time not be an insane amount as it currently is. This would also make bombs/mines with prox less potent and significantly decrease the "qq" that sometimes is deserved, this would also lower the potency of thorring and at the same time keeping the splash area the same, making EMP still just as effective as it is now. -Reps Lower the area of effect for reps just a tad, as it is now they're a little overpowered. -Bursts Make bursts a little to v…
Last reply by spidernl, -
- 2 replies
- 397 views
Well i'd like to suggest to increase the spec timers. As a new player I am slower than the others and i got more than once specced while flagging or while buying in center. The problem is, that even if teams are balanced like 10(90) vs. 11(91), and you get no-flagging-specced it is impossible to rejoin your old freq(91) as log as noone joins the other freq (90). And to not feel like betraying my old freq(91) i quit instead of joining the other freq(90). If more ppl feel like that, there may be some quitting because of that reason and not because of ragequitting. Therefore i suggest to increase the timeouts by like 120 sec.
Last reply by spidernl, -
ROFL THIS IS WHAT I ASKED CEIU AND RESULTED IN A 5 HOUR BAN LMAO Carat> are you black? ROFLRFORLFROFLRFORFLROFRFROLF. IT WASNT EVEN A HELP MESSAGE. I PMED HIM ONE THING AND IT RESULTED IN A 5 HOUR BAN. IS THIS RIGHT? IS THIS JUSTIFIED. NO, I DONT FUCKING THINK SO. BTW, ANYONE EVER SEEN CEIU'S PIC? LOOOOOOOOOOOOOOOOOOOOOOOOOOOLOLOLOLOLOLO ITS SOMEWHERE IN THE GALLERY PIC THREAD. TRY LOOKING AT IT. *COUGH* FATASS BALD VIRGIN *COUGH* gf. obviously this faggot is so offended hes black i ask him one time and it results in a 5 hour ban.
Last reply by Corey, -
- 1 reply
- 796 views
I heard somewhere that it serves several classes of basic item, but I'm not sure. Is this the reason why I can't buy most classes of upgrade for my warbird, or is it something else? If it is, then how much experience and money should I have before giving it up? Advice is appreciated, but mainly I would like to know specifically what items it substitutes for, or what it does. P.S which is better for basic warbird, gamma ray or pulse laser?
Last reply by spidernl, -
- 17 replies
- 1.2k views
Just wondering if we can get a clearer definition of what the rules are. I've been noticing more and more staff having tendencies to enforce certain rules that are not listed on the current F1. Specifically the newer "rules" of .... Hopping and quickwinning. Spidernl> Next time someone quickwins Spidernl> I degrant their penis Then also a proper definition of both so that way people who believe they are playing within the rules of Hyperspace do not feel they are being unjustly fined/abused upon. From what I understand, hopping is the act of going from the losing team to the winning team and quickwinning is the act of having 2-3 flag droppers to win quickl…
Last reply by spidernl,