General Discussion
SubSpace / Continuum General Discussion Forum
Non SubSpace Related Discussion Topics Allowed
6024 topics in this forum
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- 9 replies
- 1.4k views
Soccer players, ship radius 7. Go wild Make as many different ones as you want ... 8 is not the limit. They should all look similar enough to know they're soccer players, but easily be able to tell the difference (u know, different uniform colors). The background is a darkgreen, so be aware of that when u design it, if you design anything.
Last reply by Aileron, -
Infinite Speed Squad Forum
by Guest DeathWish2213- 1 reply
- 117 views
Forum Zone Name:Infinite Speed Squad:Infinite Speed Mods:DeathWish2213
Last reply by Yupa, -
Kyou Ha - In Need of GFX Designer (tiles, shipsets, etc)
by Guest TitaniumX- 1 reply
- 363 views
Kyou Ha is a brand new zone that has been under construction for a few weeks now. We have an incredible map, but are in need of someone who can create shipsets. If you're interested in creating space marines, mechs, transports, and other vehicles please instant message me. My AIM is TraptXThrice. We're soon going to be changing our zones name and getting a host. Thanks.
Last reply by Xeterax, -
Can our forum plz be a private forum. Mod: me, biscuit, mr. scruff thx
Last reply by Yupa, -
- 17 replies
- 1.7k views
Well im making a Football bot that marks where the next down is.. (every 10 yards) So, the team gets the next down, now i have to make the down 10 yards down. So, i type !dline The problem is, there would already be a line object turned on, and i dont want 2 turned on at the same time cuz thats gay There should be a way to turn off all of the objects currently turned on. If not, how can i make the bot turn off the last object turned on?
Last reply by Mr Ekted, -
- 5 replies
- 160 views
Once upon a time, I didn't have to keep logging in every time I visited the forum, and also, when I went to a topic with new posts, I was able to go directly TO the new post without having to wade through those I'd already read. Can we get that functionality back? :pixelsoft:
Last reply by Kadith, -
- 2 replies
- 145 views
Is there anyway someone can get me a list of all the mod commands able to be used? It'd be greatly appreciated. Thanks in advance. Darkphantom666
Last reply by darkphantom666, -
- 1 reply
- 599 views
Been working on an AI bot by having a bot send in keystrokes to a continuum client. Problem 1: Getting it to turn correctly to an angle. Here's the code I'm currently using: #include "ExternalPrgController.h" StartPriority(); // sets thread to high priority for (count=0; count < turnangle; count++) { keybd_event (VK_RIGHT,0,0,0); Sleep (29); keybd_event (VK_RIGHT,0,KEYEVENTF_KEYUP,0); EndPriority(); // ends high priority } The problem is it turns inconsistently, sometimes several angles off. Without high priority its even worse, real time priority isn't noticably different. Need a way to match something to the time it takes to turn 1 a…
Last reply by Mr Ekted, -
- 18 replies
- 2k views
Well im making a football bot, needing to know how i can make it so i can set the ball position.. Heres my idea with it.. 1. Well, for example, the Mod/Ref types !ball 44, it *setships the Mod/Ref to ship 8, warps the player to the ball coords, and then the 44 yard line. The problem is, i dunno how to get the coords of the ball.. Any help?? 2. I would like to use a !spec command to spec players. Yes i know !spec is a bot command to spec/unspec the bot, i will use !s or something. So i want it to do !s Deadly, and specs DeadlySoldier!! into spec (*spec). I know you have to make it look through the playerlist to find Deadly, but im not sure how. Also how can you make it…
Last reply by Dustpuppy, -
- 1 reply
- 418 views
i was wondering if bots had a special ident number or something. What i am getting at is having a bot scan the arena for other bots and then handle the situation accordingly. all help welcome
Last reply by ExplodyThingy, -
- 4 replies
- 146 views
If you have pmed akai please post something allowing me to know that you have pmed him and are able to now access the board. Thank you.
Last reply by darkphantom666, -
- 13 replies
- 1.1k views
for some reason certain zones have their own section in the forums as opposed to being in the Zone forum section. i would like ssa merc games to have its own section too please. thx
Last reply by SD>Big, -
- 12 replies
- 1.5k views
I never liked this forum because frankly it doesn't get much done in the aspect of continuum developement, just a bunch of people standing around agreeing that more should be added but I feel compelled to get some feedback on a idea that recently struck me. We're always talking about a better community and familiarity with all zones and all players, I think a good way to accomplish this would be to get a chat built into the client, before you even enter a zone. That way, the n00ber zoners could advertise, the newbies can try out SVS zones, the svs's can try super zones, we would all know eachother or at least know OF eachother... :feedback:
Last reply by Dustpuppy, -
- 3 replies
- 195 views
We need a place to put sig threads!!!
Last reply by Dyers eve, -
- 12 replies
- 2.6k views
at around 11 pm pacific in sscc metal gear we were warned that sscc was bieng dos attacked. how does this keep happening? 1st trench wars now metal gear. who goes out and tries to find the culprit? and what would happen to him go to prison?
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- 14 replies
- 1.4k views
Where can I get the new subgame0.39? Anyone knows where?
Last reply by Tardy, -
->d
by Guest leep!- 5 replies
- 910 views
is there anyway i can set player direction with merv? at first i thought hockeybot did that, but ive heard the respawn (w/ momentum and direction) is settings based. i need to warp ppl with their original direction.
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- 11 replies
- 1.5k views
Don't think this has been mentioned before: Has anyone else noticed that they get disconnected for checksum mismatches after changing arena? If I load it up and connect it's fine, until I use ?go after which I will constantly be disconnected. Also, it would be nice if typing in the chat/playerlist window automatically switched the focus to the input box. Apart from that, nice job Kirk $)
Last reply by Dustpuppy, -
Rotating a ship
by Guest TitaniumX- 5 replies
- 740 views
I found this image of a ship on the internet that I thought would be perfect for the zone I work at, I made it smaller, but I can't/don't know how to rotate it. If someone can please AIM me and help me out, that'd be great. IM: TraptXThrice
Last reply by Xeterax, -
- 18 replies
- 1.6k views
How about a wa2 for each different green pickup? For example, if you pick up the shield powerup it will have a different sound to when you pick up a full charge or a multifire. Also note what change this will make to themed zones.
Last reply by mister manners,