Editing Tools
13 files
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Drake Continuum Map Editor
By PoLiX
Drake Continuum Map Editor is an all in one editor for Continuum.
Edit maps, LVZs, and ASSS regions all in 1 convenient tool.
1090 downloads
0 comments
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Serox
By jabjabjab
This is a tool that allows you to specify 2 coordinates on a lvl, exporting the segment of the map as a Image. This can be used in LVZ.
Range for coordinates goes from 0-1023 (not 1-1024).
The tiles ignored are anything beyond 190, the flag, door, and goal tiles. All else is rendered out.
Coded in Java, and ran via Batch.
281 downloads
0 comments
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Subgame To ASSS Migration Assistant
By Samapico
This is a tool that can help convert a zone with a lot of arenas from subgame to ASSS.
You give it a folder with all the lvl, cfg and lvz files of your subgame server, and an empty folder that would be your ASSS root, and it will copy the files properly in a ASSS folder structure.
It is not recommended to specify a real ASSS root folder, since some of your files could be overwritten. Use an empty folder, and the program will create folders named 'arenas' and 'maps' in it. 'arenas' will contain all of your arenas, while 'maps' will contain all the lvz files.
Example of arena.conf file created by this tool:
#include conf/svs/svs.conf #include conf/17th/default.conf #include #mist.cfg [ General ] Map = #mist.lvl LevelFiles = [ Misc ] SeeEnergy = $SEE_TEAM SpecSeeEnergy = $SEE_ALL [ Modules ] ; this key holds the names of the modules that will take effect in this ; arena. typical things to put here are modules for scoring, special ; game types, flag guards, etc. AttachModules = \ fm_normal \ points_kill \ points_flag \ points_goal \ buy
Note that this will only convert arenas themselves, and does not deal with server settings (i.e. server.ini). Flag settings and other particular things that require specific modules are not guaranteed to be ported properly.
Source included (C#, built with Visual Studio 2010)
278 downloads
0 comments
Updated
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Zig's Ship-Set Tutorial Files
By ZiGNoTZaG
Within the .zip are the animation template files for use in Bryce7 and the MegaSplicer utility for assembling the frames.
See the tutorial section of the website for my Ship-Set tutorial walk-through with images.
112 downloads
0 comments
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Continuum F1 Editor
By bkgmjo
Just a little tool to edit the F1 help list. Created since TW Staff annoyed me with their static version and incredibly crappy implementation of information which was (still is as of right now) far from helpful for newbies and those looking up stuff. Feel free to use this for custom arena help files too.
This is more or less beta so forgive me when you find any bugs and let me know so this can be fixed.
(bkgmjo[imagine an at]gmx[imagine a dot]net)
Should run on anything that supports .Net 4 Client Framework. (For some weird reason NyAn wont work on Win8 but still need the motivation to install the copy I bought in January before fixing this)
Please note that for preview you have to have a working copy of Continuum or at least the files "tallfont.bm2" and "tallfontf.bm2" on your system and in the same folder as this software's preview function is based on those.
This is more free than freeware. License is on the software.
Install:
Download, double-click. No install, admin rights or whatever needed.
Known Issues:
No 128+ px Icon. Feel free to create one and get added to Credits.
87 downloads
0 comments
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Continuum Level Editor
By PoLiX
CLE (Continuum Level Editor) is a new map editor writtin in delphi(i don't have the time to learn c++ saddly). Based off of SSME 8.1 with a few improvements.
currently all the tools work. the fill area is a little buggy but only on large scale jobs. sadly a major shortcomming(although hopefully fixed shortly) is there is no cut,copy, or paste and you can;t move around a selection. however there are new improved features to hopefully make maping quicker. i've introduced my 'smart tile' system. you can define the layout of a tileset and then save yourself some time by not having to worry about making sure all the proper tiles are being used. you can also now rotate a selection(square selections only hold shift). with the smart tile if you rotate or flip a selection the tiles will try to correct themselves. and if everything is defined properly then you should needa retile a flipped selection! woot!
the next addition should be cut copy and paste and hopefully that won't be too far off
oh for those who care about this sort of thing, my view of version numbers is that when you get things like 1.1 1.3 etc it's very arbitrary as to how much is actually updated. ie does a change from 1.1 to 1.2 have as much from 1.2 to 1.3 or 1.9 to 2.0. so my version numbers will correspond to the day that the file was updated and nothing else, so you will always know when you have the most current version. check the changes.txt for what has been updated
-Cuervo Muerte
66 downloads
0 comments
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FACTS
By PoLiX
Free Advanced Creation/Translation System
The original SubSpace / Continuum multi-purpose editor
116 downloads
0 comments
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INI Coordinator
By PoLiX
This program will multiply by 16 any number inside () marks in the specified file.
Good for making LVZ INI files using map coordinates.
Nested () marks will cause the program to get confused and will resuly in invalid output.
Example: ((((()))(()()))) will become ()()()()()()()()
Usage: ic.exe
Output will be in output.ini
71 downloads
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SubSpace Map Editor
By PoLiX
Original mass used SubSpace Map Editor.
Still works to this day, and was not even meant to be publicly released.
114 downloads
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