SSForum.net is back!
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- Yesterday
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This is wild! Thanks for posting this! I hadn't found out about the game until summer of 1998, so I wasn't into it enough to even begin to think about making any IRL meetups. This looks like fun. A different time. I'd be hesitant to meet but a few people from the game nowadays. Good lord some of the discords are unhinged lol. There seemed to be a different vibe back then, even with the amount of shit talk. Just feels like it was different, in a good way. Wish I could have had this type of camaraderie early on. Looks like a fun time actually connecting with people.
- Earlier
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I like.
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Hell yeah. Big things are coming and we will want all of our old infrastructure and community built tools activated (as much as possible).
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KrynetiX changed their profile photo
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Little more digging and found DSB's discord: https://discord.com/invite/hRpgstEaGS
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Not sure how often they are read, but https://www.deathstarbattle.com/ still has forums. Also: https://steamcommunity.com/groups/continuumsubspace is a steam group for subspace & https://steamcommunity.com/app/352700/discussions/ is steam forum for the game Lastly: https://discord.com/channels/1313795319653466122/@home is the discord for subspace, https://discord.com/invite/trfxWD4Dwt invite if you need one Maybe one of those will help
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Butch started following Looking for Illuminati of Red Hawks in DSB
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Yo Yo! Getting very nostalgic in here! I'm looking for my ol buddy Illuminati member of Red Hawks squad in DSB! Would love to catch up if you see this. Shout out to Snoops and CSP as well!
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Butch joined the community
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Going to start getting back to things around here. IPB wants $200 for the forum license and upgrades, so guess I'll give them that soon. If any zones need hosting, I have lots of room on the server. I can also merge forums into SSForum if they wish to keep an archive going. This only costs me ~$31/mo, so I don't even notice it on the credit card bill.
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Just wanted to say I haven't forgotten about things here... just with the Government shutdown my mind has been elsewhere. Being excepted I still have to work for IOUs. Financially sitting ok for a few more months, but just been trying to work on physical things around the house to distract my mind. Got people on my crew not as financially comfortable, so working to try and help them all day. Just drains me mentally by the time I get home and I don't want to look at the computer screen anymore, hah. Will get back to things soon.
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Interesting
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It's working. I have the bots navigating the Line2D path. The bots start with the first line segment position and once reached then navigate to the next position. I am using Godot's NavigationServer2D to navigate the path from position to position. It's working well. The bots will use these Line2D paths as preferred paths and use them to arrive at an area of the map. Once the destination is reached (the end of the line path) bots will either hunt or defend and loiter. I will have lots of other uses for this Line2D path method for sure. More soon... Vidiot_X
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That's a really cool story about the convention, iron... Mexico, Hooters and Titty bars, awesome lol. Also pretty cool that that some of the original SS devs were in attendance. I was only 12 back then for reference, but sounds like my kind of party!
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Hi, I am currently working on navigation lines for bots to follow. In Godot, when queried the NavigationServer2D will return an array of points to a destination. These simple Line2D nodes in Godot provide an array of points to a destination which can be navigated to by a bot ship. I'm hoping this simple idea works out (it should). Bots will breakaway from the path when an enemy is near. Typically bots will use these navigation lines as a preferred path to get to the flag room or other areas of the map. More updates soon. Vidiot_X
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Dedicated man!
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Just wanted to follow up. The quotes database didn't seem to restore correctly. Trying to go through all the sql to see where the error is.
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I've had the same email address since whenever gmail came out. No change to that whatsoever. However I did lose a couple old email accounts because they just stopped being the one available. I.e. rocketmail or one of my old hotmail accounts.
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I thought I saw someone speaking about a later meetup of players, which was why I made this generally about it rather than just the one I had details on I donāt think many people keep the same email addresses for 30 years. Probably not even for 10 years? I still have the one I used back when the game was in Alpha. You should see the amount of junk mail I get per day š I have some player email lists from 1997. I have been thinking about using it to send something out about this forum but Iām hesitant (data protection wasnāt a thing many thought of back then)
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Working on DCME also kept me busy for a while, and it got me deeper into programming in general. As for a remake, the one I'm (very slowly) working on is kind of a side project where the fun is to redo those things with 15 more years of experience. Just converting it would be kinda boring š Side note, I just uploaded 3.6... I thought I was done, but people with 1440p monitors and larger were getting crashes just by scrolling around or zooming out. So this should be fixed now.
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Doubt something like this will happen nowadays. However, I do have plans of travelling around the U.S. sometime soon - going to different drop zones, boogies et cetera if possible. Gotta get my platform out there to the masses.
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ironbuket changed their profile photo
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I just posted, as a seperate thread, information and images from the first Subpace convention in 1997 - Enjoy
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IRL Convention 01 ā October 1997 San Diego California I originally posted a news story about this convention on a news website called Subscene in 1997 (my player name was Warhammer back then). I think maybe I ran that website, but honestly it has been so long I cant recall the details. I had the intention of copying the story text and pasting it in here like a normal post, but the original story has some images posted with related text next to them making that difficult to pull off recreating it here I decided instead to just post images of the original story as it appeared on the website when it was published. Sorry for the inaccessibility but I think this is the better choice Iām also sorry for putting you through the way I wrote back then, I was young and thought it was cool at the time š
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ironbuket started following IRL Subspace Conventions
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I found info from the first ever Subspace convention on an old hard drive a few years back and I thought I would post details of it to the community. If you have information on any other past IRL conventions, please feel free to create a post below this and put in any detail you may have
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23yrs ago this month a random idea turned into these forums... It may have been nostalgia that drove me to bring them back after all the requests, but I don't ever regret starting them and working with the other web admins that helped. It was a hectic first year that ended in the original forums being crashed and lost due to a pirated vBulletin script, then this databse launched in August of 2003. It has been memorialized in my signature for years... Crazy to look at my 13yr old daughter and think I helped start/work on so many website projects at her age. I was just 17yrs old when SubSpace.net, SubSpaceDownloads.com, and SSCentral.com came together to launch SSForum.net. Now I sit here tonight at 40yrs old feeling a bit nostalgic about it all.
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Here are some images of the current state of Phoenix USC's map and lighting. Lots of tweaks and new normal and specular image maps have improved the look quit a bit.
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Swift changed their profile photo
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Hi, I have been busy and making progress on Phoenix USC. In this video you can see the recent changes to the map and lighting. I have 32 bots on two teams fighting in base testing Phoenix USC. This simulated game play gives an excellent view of all the wonderful progress and a glimpse what is to come. Some of the key development progress: Small cones removed and replaced with dragons teeth barriers. Other areas of the map redone to improve the overall flow of the ships as they move around. Some ISO tiles have been redone for better lighting and visuals. All base areas now use navigation polygons and have been updated to include recent design changes. This allow bots to navigate in all areas in and around the base arena. All normal and specular maps are redone. This has improved lighting greatly and reduced specular artifacts to almost zero. It has also has greatly improved the visual clarity with better contrast and highlights. Some static lights have been removed and others have been resized and positioned to reduce the lights used in game. Changes to ship lighting for a cleaner brighter look. Your player ship is now supports a main dynamic light. This improves the look and works better with real-time shadows. All other lights are static and "do" interact with the map and all ships. All remote player and bot ships are affected by all lights and shadows in game. Code changes to attach mode. Development here is ongoing and will mimic current SubSpace / Continuum attach modes. For now I have attach mode working so that you can attach to a player and detach all with a key stoke (F7). Networking code improvements. These are the development highlights for this month. I will be working on attach mode getting it ready for match play and then moving to repel. Once these features are in place I will be working on a simple capture the flag match play system to get us going. Moore soon... Vidiot_X