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Posted (edited)

You were warned, nowhere near finished but most of you bugged me to no end. Managed to compile it by taking everything to the library near my house since for some inexplicable reason their HDs don't contain folders that remain read-only.

 

Here's the URL: http://millenniumman.sprinterweb.net/ss3rdspace-alpha.zip[/url]

 

Looks like they won't allow direct linking so just copy and paste the link

 

 

------------Edit by Samapico:

Note that a beta has been posted (around page 6 of this topic), here is a link so you don't have to search the whole topic for it...

http://www.hlrse.net/files/Unrelated/Thirdspace/TSinst.exe

Edited by Samapico
Added link to beta
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Posted (edited)

Mill, you seriously need some decent hosting. blum.gif I'll give you the Beginners plan from http://www.hlrse.net/ for free; you can use it as a .hlrse.net or a yourdomain.com. It's all yours to keep, so just give me a holler to let me know that I've got your attention. smile.gif

 

EDIT :: Heh, I can see what you mean by needs more work. blum.gif It definately needs a lot of work.

Try to make this as if you were making Starfox 64. SF64 has some pretty nice details on how Subspace in 3D could be. ;)

 

EDIT2 :: Make a 3D interior for the ships! :D I think the different views are fine, except for that one where you're pretty much at a side-view. That one should be smoothly locked onto the behind of the warbird at a slight al!@#$%^&*ude (overview, 3rd Person). The 3D interior would be pretty cool to see. blum.gif (Of course, just a small technical note: the interior and exterior views are pretty much almost two different models. One would be off while the other on.

Edited by L.C.
Posted

Seems like the host is closing connections after 10 seconds, I'll upload a copy to my site once I finish wget'ing it.

 

Edit:

Alternative download link: REMOVED

 

Edit2:

Removing old download link due to newer version available.

Posted

I've had no problems with the download, as long as you copy+paste the link instead of clicking, it should be ok.

 

But yeah, lots of work to be done... And is there any way to change ships?

Posted
Sigh SVS quick change of subject.. i need the friggin sniper settings for an event. XD plz gimme link to a text page of it ty. -anyways.. mill.. try V3D files instead of DirextX files.. ive seen V3D's bounce off eachother. XD i havent seen .X's do that tho. :/
Posted (edited)

Maybe in the future to support something like *.MDL? I'm thinking of a directory structure like this...

 

/ = /Thirdspace/

/

/textures

/models

/sounds

/zones

/maps

/shaders

 

A folder in /zones/ might be structured like this:

/ = /zones/SSCI Dragonball Z/

/ (would contain possible scripts, xml, news file, F1 or commands.hlp file, LVZ2, stuff like that)

/textures

/models

/sounds

/maps

/shaders

 

LVZ2 could be like ripenting a Half-Life map almost. Or maybe the compressed content of the above folders. Either way: (1) could be just LVZ2 alone and be loaded by Thirdspace, (2) could be LVZ2 that would be decompressed and extracted to folders for possible and slight increase in load times, (3) could just be raw data in the folders. 3 would in inefficient. I'm not sure if 1 is as efficient as 2, but either 1 or 2 would work for me. X-P

 

Shaders could be in this kind of form (Shadowgrounds uses this; diffuse_pixel_shader.txt):

ps.1.1
;def c0, 0.25f,0.25f,0.25f,0.25f

; Diffuse texture p!@#$%^&*

tex t0; Diffuse

; Clamp
add r0, t0, c0
sub r0, r0, c0

Though of course it would require more technical experience, which I don't mind. Shader coding is not my business. -_- Scripts and Shaders could be taken to advantage to create different kinds and varieties of thrust and thruster trails (ie. Snowboarding games, when you are leaving behind a decal that looks like you glided over the snow; maybe stuff like this). Or perhaps to eventually imitate a Freespace atmosphere (man, when I first saw that game years ago...it was the most beautiful space game I have ever seen). I personally hold Freespace and Starfox 64 as a role model for a 3D Subspace. Both like SF64 and FS; pretty graphics, effects and space atmosphere (FS) -- spaceship and control, perspectives, camera action (SF64). Hah, you would just need to combine Freespace, Starfox 64, and Subspace to get a 3D Subspace almost. blum.gif

 

Then again, is Thirdspace going to have stuff like billers, zones, directory servers, etc? Or is it going to be like most FPS games where someone hosts a server to play in?

 

EDIT :: Bleh, sorry about this post. :\ I get adrenaline rushes and excitement when I see something like this go into a bit of motion. ^_^

Edited by L.C.
Posted (edited)

Runs away from the crowd chasing him with pens and contracts frantics.gif

 

More serious note, Jab I tried working with V3Ds but its so hard to make them look like I make them look in .x

Also, during the weekend I found me a much better engine that does "EXACTLY" everything that we need for this, proper alpha channels, reflections, model switching in game, an easy to mod engine when people want to make their own levels. I started to do some work on it saturday night. http://millenniumman.sprinterweb.net/3rdspace1.zip

Sorry about the encoding quality on it, but if conveys what is being done very well. PS, brief guest appearance by a Shark and Weasel. Stupid fighter bots seem to like WB and Jav the most.

 

To LC: The 3Drad engine version was going to allow run-once and walk away hosting without the need to have a player run the show.

Edited by MillenniumMan
Posted (edited)

Not like I think you would switch engines (which I would imagine being a very exhausting and difficult task to port from one engine to another), but have you heard about the Cube2 engine, Mill? :X To me that looks like a pretty large engine base to start anything off of. Or maybe a few examples/snippets from the code? Heh. I think you know better. blum.gif

 

EDIT :: Mmmh. *downloads 3rdspace1.zip*

Edited by L.C.
Posted (edited)

EDIT :: Nevermind about Cube2. Forget that. :o The video is just... wow.

 

Oh my... *jaws dropped*

 

Even though the FPS and quality wasn't the best, that looks almost and very much like VIE-styled work, and quite an accurate portrayal too! :o The content of that video was just that good that I didn't even finish watching it. Work it Mill! Work it! :o (Even though your Alpha release wasn't intended and was somewhat relieving to some people here, I think you shouldn't release anything except videos and pictures of development until you can get to a stable and sturdy release point).

 

Man, when I get home today I'll have to make a website for you/Thirdspace... :o Now I just gotta get design ideas.

 

EDIT2 :: Got any screenshots to show, Mill? :D

Edited by L.C.
Posted (edited)
EDIT :: Nevermind about Cube2. Forget that. :o The video is just... wow.

 

Oh my... *jaws dropped*

 

Even though the FPS and quality wasn't the best, that looks almost and very much like VIE-styled work, and quite an accurate portrayal too! :o The content of that video was just that good that I didn't even finish watching it. Work it Mill! Work it! :D (Even though your Alpha release wasn't intended and was somewhat relieving to some people here, I think you shouldn't release anything except videos and pictures of development until you can get to a stable and sturdy release point).

 

Man, when I get home today I'll have to make a website for you/Thirdspace... :o Now I just gotta get design ideas.

 

EDIT2 :: Got any screenshots to show, Mill? :o

 

They're on my comp at home. I'll copy them to my flash drive and bring them in tomorrow. Some good enough to be wallpapers yes.gif

 

P.S. That's with the new engine I found, not with rad. Now, If I can only keep from getting noobified by the bots :o

 

P.P.S. Hope that the binary release is proof to those out there that thought this would be another Duke Nukem Forever that it's nothing of the sort

Edited by MillenniumMan
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