Jump to content
SubSpace Forum Network

Recommended Posts

Posted

I'm pretty bored.

For those who wonder I have been testing continuum under Mac OS X.

Its being tested under a G4 and G5. G3 are practically too slow for emulation.

This is under a PowerPC chip, I am sure that a Intel based mac would show better love.

 

Continuum .39 with...

Darwine (no windows, a version of wine) : Will not work.

X11 with various utilities - still working on tests

Virtual PC with XP (Bare Bones) - Choppy frame rates, 20-30fps with skipping. (iMac G5)

Q emulation system with Windows 2000 - the installation was excellent but crashes at start up.

 

Will do a bit more testing, of course it looks like Virtual PC is the only option so far.

  • 4 weeks later...
Posted

Darwine won't run native x86 windows apps on PPC. However Darwine on the intel macs probably will. There is a howto on getting Continuum to run under Linux with Wine here: http://wiki.minegoboom.com/index.php/Runni...nuum_under_Wine

Since Darwine is just an OSX port of Wine, this method will probably allow it to be run on the intel macs. As far as PPC macs go, you could probably also run it under qemu with Linux+Wine. I was actually writing a Subspace client for Linux, windows, and OSX, but it never got far. I got server connections, ASSS chat, and map viewing all working under both Windows and OSX on a G3, but that's about it.

  • 1 month later...
Posted

Just a semi random update on this:

 

Subspace is indeed playable on any intel based macintosh without too many issues. At work I have the following machine:

 

MacMini

1.6ghz Intel Core Duo

1gig of ram

OS X Tiger

 

I setup Parallels RC, and created a vmsession of WinXP. I only had 256megs dedicated to WinXP, but Continuum seemed to run fine at 1024x1280(i run page view on my lcd lol). It gave good fps over 100 most of the time, although sometimes there seemed to be some strange framelag. I would guess that giving the vmsession more ram would increase performance. Vmsessions with less taxing OS's would likely work better also...win2k, win98se...etc etc...

 

I did not try Bootcamp, because there's no point in testing that. It will just work, and likely work better. I prefer Parallels though, since I can jump back and forth between OS X and WinXP without rebooting...

 

PowerPC people are out of luck...Apple has abandonned you ASSS anyways lol...

  • 2 months later...
Posted

http://games.slashdot.org/article.pl?sid=0...051230&from=rss

 

http://www.transgaming.com/index.php?modul...display&ceid=24

 

 

The "gist":

 

"Cider is a sophisticated portability engine that allows Windows games to be run on Intel Macs without any modifications to the original game source code. Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs. Games are simply wrapped up in the Cider engine and they work on the Mac. This means developers only have one code base to maintain while keeping the ability to target multiple platforms. Cider powered games use the same copy protection, lobbies, game matching and connectivity as the original. All this means less work and lower costs. Cider is targeted at game developers and publishers and, unlike Cedega, is not an end user product. "

Guest
This topic is now closed to further replies.
×
×
  • Create New...